Salutations. This post is my evaluation of a card in Slay the Spire II.

This is Guiding Star, a card that costs 1 Energy and 2 Stars, dealing 12 damage and drawing 2 cards. Guiding Star is… manageable, but that Star cost is really rough, since at the beginning of Act I your only means of Star generation is Divine Right (giving you 3 Stars at the start of combat) and Venerate, giving 2 stars for 1 Energy.
In a way, this thing is Competing with Falling Star, one of the Regent’s best cards, period, since they both have a pretty hefty Star cost for the start of a run. It does become better if you add a Glow or a Convergence into your deck, but ultimately, dealing 12 damage isn’t enough. Drawing two cards, though, does sound good at first, but seeing more of Regent’s early deck manipulation, primarily Convergence and Glimmer, and Guiding Star really falls our of favor. This doesn’t mean it’s bad per se, it’s just competing with things out of its league.




Sorry Guiding Star, but it’s just not meant to be. Perhaps a better fate is written in the stars for you.
– Ira Bernales




